I'm a Swedish born creator. I used to build and make things all the time, but since high school I got enthralled with concept art,
I got the chance to move to Germany and ended up spending 7 years there, working with different studios and people. As a red-thread, I worked on bigger games that needed lots of world-building - just my thing.
The last couple of years I've also learnt Unreal Engine for the fun of it. It's kind of going back to my roots of making things and playing/experimenting with them, albeit in the digital world instead.
My speciality is somewhat grounded or realistic design. Design with a purpose, if only to look a certain way.
I can help your project with:
I lean towards using pencil when I begin ideating a design: Can the design speak to you from a small sketch? Then it more likely has something to say.
For Concept Art I favor 2D, but use 3D where it's faster. I've noticed, that once you start 3D it's easy to carry on in 3D, however it's often faster to toss that into a 2D workflow again.
For Concept Design that has many dependencies, is very complex or very iterative - I use 3D.
Made this site myself after a long while of relying on Squarespace. While that was great, it feels better to have made the frame for my work from the ground up.
I hope it helps tie together the sometimes very different things I do into a more unified package. That will also help myself focus and drive my art towards what I like the most. In the end, that clarity will also benefit you as a potential client.